![]() If it's useful, here's the entire output: Request Method: POST However, instead of it being able to write, I get this cryptic error: ![]() So I edited the permissions on the file, so that the Apache process had write permissions. When the application didn't have permission to access the file, it gave me this error: Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.2.Using my Django app, I'm able to read from the database just fine. Mono path = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono path = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed' Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07) GfxDevice: creating device client threaded=1 Discovering subsystems at path D:/svn/nuitrack2.1test/Assets Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/UnitySubsystems IsTimeToCheckForNewEditor: Update time 1655422316 current 1655422531 Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 346.14 ms, found 0 plugins. Done registering packages in 0.53s seconds No new subsystems found in resolved package list. Packages from (location: (location: (location: (location: (location: (location: (location: (location: (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\) Done checking package constraints in 0.00s seconds Restoring resolved packages state from cache Successfully changed project path to: D:\svn\nuitrack2.1test UbQkX8iWTugbHR6bR8XPfDFm715vLlDemDgfhvE-0po00df Server::Start - Port 59298 was selectedĬ:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Unity.exe Serial number assigned to:īatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1 ![]() Skipping license activation process (Provided username/password will be ignored).īuilt from '2020.2/release' branch Version is '2020.2.1f1 (270dd8c3da1c) revision 2559448' Using compiler version '192528614' Build Type 'Release' LICENSE SYSTEM Current license is already valid and activated. LICENSE SYSTEM Next license update check is after T23:27:18 Connected to LicensingClient (PId: 85948, launch time: 0.00, total connection time: 4.76s) Successfully connected to LicensingClient on channel: "LicenseClient-TSB-2020.2.1" (connect: 1.85s, validation: 0.05s, handshake: 2.87s) Successfully launched the LicensingClient (PId: 85948) ![]() Channel doesn't exist: "LicenseClient-TSB-2020.2.1" Error: LicensingClient has failed validation Image 2679×1872 426 KB Error: Code 10 while verifying Licensing Client signature (process Id: 69684, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/") ![]()
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